Mike O’Brien zamieścił na łamach Guild Wars Wiki oświadczenie:

Hi all,

Today I’d like to take a moment to say goodbye to James Phinney and some other friends who are leaving ArenaNet this week.

I’ve known James since 1995, and have enjoyed working with him over the years. He was a long-time key contributor at ArenaNet, and was the first lead designer on the Guild Wars 2 project starting in 2007.

In July 2009 we asked James to take on a more studio-wide role, while Eric Flannum took over as lead designer of Guild Wars 2. After that, James wasn’t directly involved in the day-to-day development of Guild Wars 2, and Eric made the game his own. I’m sure you’re all familiar with Eric’s vision and passion through all the interviews he’s done over the past year.

James Phinney is a great designer and deserves a game to call his own again, so I wasn’t surprised when he told me he’d be joining Jeff Strain’s new company to lead the design effort there.

Joining him there will be Richard Foge, another friend and designer who worked with James while heading up the design of a prototyping effort here, and Scott Albaugh and Doug Williams, two of the artists on that effort.

Of course we’re disappointed to see them go, but I also know these guys are each individually huge zombie fans and are going to work on a zombie game, so I’m excited for their opportunity and wish them all the best.

Mike O’Brien 20:22, 11 August 2010 (UTC)

Czytamy w nim, że ArenaNet traci czterech członków na rzecz Undead Labs. Wszyscy oni pracowali nad grą od 2007 roku, i po ponad trzech latach postanowili przyłączyć się do Jeffa Straina. Jedynym pocieszeniem jest to, że samo GW2 nie odczuje tej straty. A my jako gracze możemy cieszyć się z tego, że sprawdzeni producenci zajmą się produkcją symulatora apokalipsy z zombie w roli głównej. Może dzięki temu przetrwamy nadciągający koniec świata?

Po więcej informacji o Zombie MMO kliknij w obrazek!

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